Kosovo Rising - Milsim Event - 18th April

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Kosovo Rising - Milsim Event - 18th April

Postby hungry110 on 08 Apr 2010, 20:53

Kosovo Rising - 18th April
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This scenario will be an intense series of ongoing and linked objectives which will not be interrupted in order to brief players. Instructions will instead be given out in game with teams working together to ensure that they are being carried out as effectively as possible. The game will last for between 5 and 6 hours straight, breakfast will be included and served between 9 and 10. Chocolate and snacks will be issued to take out in to game and dinner will be served at the end of the day back at the safe zone. To make the dissemination of information more streamlined players are encourage to have a working radio operating on their team frequency (This is not essential for anyone who doesn't have one, it'll just mean you don't have to walk back to base to get side missions). Radios will be available to hire on the day.


Scenario:

During the NATO bombing of FR Yugoslavia troops in Kosovo, an elite force of allied soldiers were dropped in to the outskirts of Montenegro. A coded message recieved by NATO intelligence has given the coordinates of imprisoned reconnaissance officers being illegally tortured for information surrounding the ongoing bombardments of yugoslavian troops. These soldiers, tasked with the freeing of their allied brothers, will have to fight an intense and ongoing battle in order to overcome the substantial force of the surrounding yugoslavian troops.

The coded message revealed little specific detail save for the fact that the prisoners are held in two seperate locations. Images of the surrounding area have been procurred by satellite surveilance and will be available to the allied forces who will be entering in to hostile at 1000 hours on April 18th 2010.

Game specific rule changes:
Ammo limits - ammo will be limited to 600 rounds of ammo being carried on your person once out of your base of operations (dedicated support guns will be able to take out a full box mag).
Medics - 1 in 5 players will be made in to a medic who can carry 4 bandages with them when they are out of their base of operations. Medics must be in contact and apply the bandage for 60 seconds without interruption.


Allied Objectives
To enter the area, determine exact locations of prison camps and rescue prisoners as well as capturing any others items of interest.

Yugoslavian Objectives
Working in two seperate prison camps, prison officers must protect prisoners and any items of value they may have in their camp. Scout the area for the allied weapons cache and steal any items of value or use.

Side Missions
These will take place at undisclosed times throughout the day and have a time limit on them. The information for these will be given out at the starting location of each team in the form of an alert notice put up in the base. The marshal for each team will radio the objective to anyone on that teams frequency.

1, Colonel general Vladimir Lazarevic will be making a tour of the surrounding prisons, unaware of the NATO forces present. NATO forces will try and capture Colonel general Vladimir Lazarevic in order to use him as leverage to free prisoners.
2, Prisoner 116 will escape and will attempt to get to safety, unaware that his allies are nearby. Yugoslavian forces must hunt him down before he reaches safety.
3, A local Yugoslavian farmer is willing to sell the NATO forces information with regards to the location of the two prisons. NATO forces must meet up with Zoraslav Zoranevic and speak with him for 15 minutes without interruption.
4, Surprise missions released on the day.

To book in click here.
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hungry110
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